FLOW
REPRESENTING NATURE THROUGH WAVES OF REALTIME DATA
FLOW is an immersive interactive installation that was premiere in the deep space 8k media display at ARS electronica . Inspired by the natural phenomenon of the tides, the multimedia environment offers a sensory experience poetic, playful and aesthetic principles of the rise and fall of sea levels. It invites visitors to plunge into the fascinating world of science through interactive immersion.
The multimedia space aims to create an intelligent data environment where various forms of information can be expressed in a dynamic representation and enhance the perception of the physical space. Synchronised with the moon, the sea levels would change gradually and will create an environment that offers various degrees of immersion. The project will try to envelop the audience in a virtual universe abstract enough to allow daydreaming and free interpretation.
All the content is designed and run at realtime. The installation is an "open form" that offers various combination options to the interpreter. The idea is to create a system with a random creation process, in a range of settings defined by nature. In this sense, every state, the time of installation is unique and inimitable. Sound design will translate the visual landscape into a sonic experience that will dive the public at the center of a natural phenomenon.
REPRESENTING NATURE THROUGH WAVES OF REALTIME DATA
FLOW is an immersive interactive installation that was premiere in the deep space 8k media display at ARS electronica . Inspired by the natural phenomenon of the tides, the multimedia environment offers a sensory experience poetic, playful and aesthetic principles of the rise and fall of sea levels. It invites visitors to plunge into the fascinating world of science through interactive immersion.
The multimedia space aims to create an intelligent data environment where various forms of information can be expressed in a dynamic representation and enhance the perception of the physical space. Synchronised with the moon, the sea levels would change gradually and will create an environment that offers various degrees of immersion. The project will try to envelop the audience in a virtual universe abstract enough to allow daydreaming and free interpretation.
All the content is designed and run at realtime. The installation is an "open form" that offers various combination options to the interpreter. The idea is to create a system with a random creation process, in a range of settings defined by nature. In this sense, every state, the time of installation is unique and inimitable. Sound design will translate the visual landscape into a sonic experience that will dive the public at the center of a natural phenomenon.










EXHIBITIONS
November -December 2019
B39
Buccheon - South Korea
10th August - 13th October 2019
Silhouette of the sea
K11 Art museum - Shangai, China
10-12 October 2018
Mediations Bienale
Poznan, Poland
12 August 2018
Dokufest
Priznen, Kosovo
21th June 2018
Kerkennah 01
Kerkennah, Tunisia
10-16 November 2016
Connect the dots
Warp Records - Sheffield, UK
06-09 Septembre 2016
Ars Electronica
Deep Space 8K - Linz, Austria
REVIEWS
Ars Electronica Blog
Design Boom
Fubiz
Ufunk
IDNworld
Ilumni
designindaba
refreshthetriangle
Ilumni
Charivari
CREDITS
CONCEPT
Maotik
GENERATIVE VISUAL
Maotik
SOUND
Cubenx
COMISSIONED BY
ARS ELECTRONICA